[olug] OT: Door games Was: Chrome

Jennifer Frasier wookieburgers at gmail.com
Thu Sep 4 00:59:28 UTC 2008


LORD was my fave.

On Wed, Sep 3, 2008 at 7:15 PM, T. J. Brumfield <enderandrew at gmail.com>wrote:

> Synchronet was commercial, but it is now free and open source.  It
> will still run under Linux, OS/2 and Windows.  It still has POTS
> (Plain-Old-Telephone Support) and works over telnet.  It even has a
> web server built in, to enable accessing BBS functions via a browser.
>
> http://synchro.net
>
> There are also new door games being developed, believe it or not, like
> Ambrosia which is pretty impressive.  I always really liked Operation
> Overkill 2, which was an underrated gem.
>
> -- T. J.
>
> On Wed, Sep 3, 2008 at 6:57 PM, Will Langford <unfies at gmail.com> wrote:
> > On Wed, Sep 3, 2008 at 6:38 PM, T. J. Brumfield <enderandrew at gmail.com
> >wrote:
> >
> >> I had no intention of attempting to write my own FOSSIL driver, so I
> >> went with existing APIs for writing door games, which primarily were
> >> in Pascal.
> >
> >
> > Mmmm BRE, LORD, Usurper.
> >
> > I can't recall the name of what became the defacto FOSSIL driver under
> DOS.
> >  Did it start with a B ?
> >
> > I do recall setting up a few BBS's and co-sysoping a few.  Renegade grew
> in
> > popularity quickly in the Pensacola, FL region.  There were a couple
> other
> > free ones that were popular (maximus or something ? v2.14 or something ?
> > think Pro Board was free ? high version number like 15 or so ?).  Think
> > there were only 3 in the area that ran a commercial backend.  Wonder if I
> > still have the floppy backup of my old fave BBS setup :).
> >
> > /me shudders at the thought of logging into a dozen different BBS's and
> > having to sit through the same god damn annoying Foxworthy joke each time
> > with the same infernal red background.
> >
> > -Will
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>
>
>
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